Physics Simulation Principles
Introduction to Physics Simulation in Robotics
Physics simulation in robotics involves creating virtual environments that accurately model the physical laws governing real-world interactions. This enables robotic systems to be tested, trained, and validated in a safe, controlled, and cost-effective manner before deployment in the real world.
Core Physics Principles
1. Gravity Modeling
Gravity is the fundamental force that affects all physical interactions in terrestrial robotics. In simulation:
- Standard Gravity: Typically set to 9.81 m/s² (Earth's gravity)
- Direction: Usually in the negative Z direction in most simulation environments
- Effects: Influences robot balance, locomotion, and object interactions
- Variations: Can be modified to simulate different planetary environments
2. Collision Detection
Collision detection is critical for realistic physical interactions:
Broad Phase Collision Detection
- Uses spatial partitioning to quickly eliminate non-colliding pairs
- Common techniques: bounding volume hierarchies (BVH), spatial grids
- Optimizes performance by reducing the number of detailed checks
Narrow Phase Collision Detection
- Performs precise collision detection between potentially colliding objects
- Uses algorithms like GJK (Gilbert-Johnson-Keerthi) or Minkowski Portal Refinement
- Calculates contact points, normals, and penetration depths
3. Contact Models
Contact models determine how objects interact when they collide:
Penalty-Based Methods
- Treat contacts as spring-damper systems
- Objects slightly penetrate before experiencing reaction forces
- Computationally efficient but may introduce numerical artifacts
Constraint-Based Methods
- Formulate contacts as mathematical constraints
- Prevent any penetration between objects
- More accurate but computationally intensive
Common Contact Parameters
- Friction: Static and dynamic friction coefficients
- Restitution: Bounciness of collisions (0 = no bounce, 1 = perfectly elastic)
- Stiffness: How rigid the contact response is
- Damping: Energy dissipation during contact
Simulation Algorithms
1. Forward Dynamics
Forward dynamics calculates the motion of a system given applied forces:
F = ma (Newton's second law)
τ = Iα (Rotational equivalent)
Where:
- F = applied force
- m = mass
- a = acceleration
- τ = torque
- I = moment of inertia
- α = angular acceleration
2. Integration Methods
Various numerical integration methods solve the equations of motion:
Euler Integration
- Simplest method:
x_new = x_old + v * dt - Fast but can be unstable for stiff systems
- Energy tends to increase over time
Runge-Kutta Methods (RK4)
- More accurate but computationally expensive
- Better energy conservation properties
- Commonly used in high-fidelity simulations
Semi-Implicit Euler
- Compromise between stability and computational cost
- Better stability than explicit Euler
- Common in real-time robotics simulation
Real-Time vs. Non-Real-Time Simulation
Real-Time Simulation
- Simulation time matches real-world time (1:1 ratio)
- Essential for hardware-in-the-loop testing
- Constrained by computational resources
- May sacrifice accuracy for performance
Non-Real-Time Simulation
- Simulation can run faster or slower than real-time
- Allows for detailed analysis and debugging
- Enables accelerated training of AI systems
- Can achieve higher fidelity physics
Accuracy vs. Performance Trade-offs
Model Simplification
- Visual vs. Collision Models: Use detailed meshes for visualization, simplified shapes for collision detection
- Reduced DOF: Simplify complex systems to essential degrees of freedom
- Proxy Objects: Replace complex geometries with simpler approximations
Adaptive Time Stepping
- Use smaller time steps during complex interactions
- Increase time steps during stable periods
- Balance accuracy and performance dynamically
Simulation Fidelity Considerations
1. The Reality Gap
The difference between simulation and reality that must be addressed:
- Visual Fidelity: How closely the visual representation matches reality
- Physical Fidelity: How accurately physics are modeled
- Sensor Fidelity: How well simulated sensors match real sensors
- Domain Randomization: Introducing variations to improve transfer learning
2. System Identification
- Calibrating simulation parameters to match real-world behavior
- Tuning mass, inertia, friction, and other physical properties
- Validating simulation outputs against real-world data
Application to Humanoid Robotics
Physics simulation is particularly important for humanoid robotics because:
Balance and Locomotion
- Humanoid robots must maintain balance in dynamic environments
- Walking, running, and other locomotion patterns require precise physics modeling
- Center of mass calculations are critical for stable movement
Contact-Rich Tasks
- Manipulation tasks involve complex contact interactions
- Grasping requires accurate friction and contact modeling
- Multi-contact scenarios (e.g., walking on uneven terrain) are common
Safety Considerations
- Testing dangerous behaviors in simulation first
- Validating control algorithms before real-world deployment
- Protecting expensive hardware from potential damage
Simulation Software Architecture
Physics Engines
- ODE (Open Dynamics Engine): Traditional choice for robotics simulation
- Bullet Physics: Popular for both gaming and robotics applications
- DART (Dynamic Animation and Robotics Toolkit): Advanced multi-body dynamics
- MuJoCo: High-fidelity physics simulation (commercial)
Sensor Simulation
- Camera Simulation: Modeling pinhole camera models, distortion, noise
- LiDAR Simulation: Ray-casting algorithms for distance measurement
- IMU Simulation: Modeling accelerometer and gyroscope measurements with noise
- Force/Torque Sensors: Simulating contact forces and moments
The next section will explore the comparison between Gazebo and Unity as simulation platforms for robotics applications.